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EVE
Online is a massively multiplayer
game. Hundreds of thousands of
players compete within a single
persistent universe for military,
economic and political power.
Players explore the suns of New
Eden, mine and refine resources,
drive the economy, and wage war on
one another in a richly detailed
virtual world set 35,000 years in
the future in a stellar cluster far
from Earth.
This summer, CCP will bring EVE into
the Empyrean Age. The four major
Empires of EVE have broken their
long-standing peace and are
marshalling their forces for war.
The outcome hinges on the actions of
the galaxy's immortal pod pilots,
allowing players to direct the
course of the conflict.
The events of Empyrean Age have been
a long time coming, building upon
nearly a century of political
tension. Access to Jovian technology
ushered in the age of the pod pilots
and shattered the balance of power,
and recent events have sparked a
march towards total war.
The events leading to the outbreak
of war in New Eden unfold in EVE:
The Empyrean Age, the first EVE
novel, written by Tony Gonzales and
published in the UK by ORION Books.
Empyrean
Age Features
Factional
Militias
Governments on every side of
the war are eager to recruit
pod pilots, and have set up
factional militias as a
means of bolstering their
standing navies. Each
faction has a corporation
open to all pilots with the
appropriate factional
standing minimums. CEOs and
directors are also
encouraged to bring their
entire corporations under
the aegis of the militias,
to better fund and
coordinate the war effort.
Regardless of corporation
membership, all militia
members will share a chat
channel and read-only
mailing list.
Ranks
Each of the factions relies
heavily upon the support of
their militias, granting the
privateers great political
clout. Talented pilots
dedicated to the cause can
rise through the
newly-created ranks, 10 for
each faction, by increasing
their standing with their
chosen militia's
corporation.
Factional
Warfare Agents
In order to handle the
influx of mercenary pilots,
each of the four militia
corporations have hired new
agents-over 320 in all.
These new agents are
specifically tasked with
coordinating the activities
of freelance pod pilots and
assigning them missions
inside territory held by
enemy militias.
Statistics
Due
to the emphasis placed on
the role of militias in the
conflict, many stations now
boast new Militia Offices.
Pilots can track their own
warfare victories and kill
statistics, as well as those
of their corporation and
faction. Each pilot's map
has also been upgraded to
better accommodate the
increased flow of logistics
data. The galactic map can
now be configured to show
occupancy status of a
system, as well as detecting
the presence of hostile navy
forces.
System
Occupancy
In
light of the formal
declaration of war, CONCORD
is now recognizing a new
level of system control
beyond sovereignty:
occupancy. Factions gain
occupancy of a system by
winning conflicts in
contested complexes. When a
militia accumulates a
certain number of victories
for its faction, it is
authorized to assault the
star's System Control Bunker
within 24 hours. Should the
bunker fall to the attacking
militia, a cease-fire is
called in the system's
Factional Warfare Complexes,
and that faction gains
occupancy of the solar
system.
Combat
Zones
As the fighting has spread
throughout the inhabited
regions of space, many of
them have been deemed Combat
Zones. Most of these
contested regions are
located in low-security
space, but not all.
Regardless of their security
level, each of the systems
within a Combat Zone
contains a System Control
Bunker near their stars.
These bunkers coordinate all
activity within their
system's Factional Warfare
Complexes.
Factional
Warfare Complexes
As
war rages across the stars
of New Eden, a myriad of
hidden deadspace complexes
have taken on great
strategic importance.
Militia pilots that
successfully scan for a
complex and hold it
uncontested for a set amount
of time will claim it for
their faction, and be
rewarded with corporate
standing-as well as more
tangible benefits. But
capturing these points of
interest will not be easy,
as they're guarded by rival
naval forces. Speed and
cunning are required to keep
these important sites out of
enemy hands, which is why
microwarpdrives have been
cleared for use in the
complexes.
World
Shaping
The
confines of settled space
cannot contain a war of this
scale, causing the fighting
to spill over into a new
region. Named "Black
Rise," this new region
contains 49 new star systems
and nearly 40 stations, many
of which are already sworn
to one faction or another. |
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COPYRIGHT
2005 - 2008 - NEW GAME WORLD, INC. - ALL
RIGHTS RESERVED |
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